GREAT THINGS ARE AHEAD
Books on prototyping/UX & UI
Effective Prototyping
For Software Makers (Interactive Technologies) 1st Edition
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone―whether or not one has artistic talent, access to special tools, or programming ability―to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.
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This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills
Prototyping and Modelmaking for Product Design
(Portfolio Skills) Paperback – October 3, 2012
Building prototypes and models is an essential component of any design activity. Modern product development is a multi-disciplinary effort that relies on prototyping in order to explore new ideas and test them sufficiently before they become actual products. A comprehensive modern prototyping approach is crucial to making informed design decisions, and forms a strategic part of a successful designer's toolkit.
Prototyping for Designers
Developing the Best Digital and Physical Products 1st Edition
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.
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Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.
The Design of Everyday Things
Paperback – September 19, 2002
First, businesses discovered quality as a key competitive edge; next came service. Now, Donald A. Norman, former Director of the Institute for Cognitive Science at the University of California, reveals how smart design is the new competitive frontier. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
Don't Make Me Think, Revisited
A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter) 3rd Edition
Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.
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Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.
Hooked
How to Build Habit-Forming Products Hardcover – Illustrated, November 4, 2014
Revised and Updated, Featuring a New Case Study
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How do successful companies create products people can’t put down?
Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is there a pattern underlying how technologies hook us?
Nir Eyal answers these questions (and many more) by explaining the Hook Model—a four-step process embedded into the products of many successful companies to subtly encourage customer behavior.
100 Things
Every Designer Needs to Know About People (Voices That Matter) 1ST Edition
We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play.
Lean UX
Applying Lean Principles to Improve User Experience Hardcover – March 26, 2013
The Lean UX approach to interaction design is tailor-made for today’s web-driven reality. In this insightful book, leading advocate Jeff Gothelf teaches you valuable Lean UX principles, tactics, and techniques from the ground up—how to rapidly experiment with design ideas, validate them with real users, and continually adjust your design based on what you learn.
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Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of the product team, and gather feedback early and often. You’ll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user.
5 UX design books to influence your thinking for 2020
In no particular order, I have chosen 5 books that have helped develop my UX knowledge over the years. Whether you’re looking to start a new career in UX, or in need of some inspiration to top-up your preexisting UX knowledge, then check out these excellent titles…